SPORT
1. GENERAL SETTLEMENT AND CANCELLATION RULES
1. If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.
2. If markets were offered when the outcome was already known, we reserve the right to void any betting.
3. In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes, but it is not only referred to a deviatiGon of more than 100% in the pay-out compared to the market average.
4. If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.
5. In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.
6. If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market.
7. If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.
8. If a match is interrupted and is not continued within 48h,all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
9. If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result.
10. All voided bets are settled as 1,00 odd.
11. Decided bet is a bet whose outcome is known and cannot be changed.
12. If the team names or categories are displayed incorrectly, we reserve the right to void betting.
2. FOOTBALL
2.1 Important
1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
2. If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
egular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
2.2 Settlement and cancellation rules
1. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.
2. If the team names or category are displayed incorrectly, we reserve the right to void betting.
3. If a match is interrupted and is not continued within 48h, the rules are as follows:
- If interruption is in the first half all decided won bets will be settled as won, and all decided lost bets will be settled lost. All undecided bets are settled as 1,00 odd.
- If interruption is after first half, during the halftime break or during the second half, the current result will be settled as the final for all markets, including corners, booking, and goalscorers.
4. If a match is postponed and not played within 48 hours from the scheduled start time, all bets will be voided.
5. In case of a football friendly match being played 2x40min., instead of 2x45min., all bets will be considered valid. For all other formats except 2x45 and 2x40, bets will be considered void.
2.3 Booking markets
1. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards.
2. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.
3. Cards shown after the match are not considered.
4. Cards for non-players (already substituted players, managers, players on bench) are not considered.
2.4 Corner Markets
1. Corners awarded but not taken are not considered.
2.5 Anytime Goalscorer
1. Own goals will not be considered for Goalscorer settlement purposes and are ignored (Anytime Goalscorer, First goalscorer, Last goalscorer).
2. All bets regarding players taking part of the match, whether from the start or as a substitute player, are considered active.
3. If a player does not enter the game from the bench or is not in the protocol for the match at all, all bets will be cancelled.
4. If the goal is scored by the player that is not offered, all bets are valid.
5. Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
3. TENNIS
1. In case of a retirement and walk over of any player all undecided bets are considered void.
2. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
3. In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.
4. If the players/teams are displayed incorrectly, we reserve the right to void betting.
5. If a player retires, before the beginning of the tournament, all undecided markets are considered void (outrights bets), but if the match has started and at least one point has been played and after that the player retires, all bets are considered valid.
6. If a match is decided by a Match tie-break then it will be considered to be the 3rd set.
7. Every tie-break or Match tie-break counts as 1 game.
4. BASKETBALL
1. Markets do not consider overtime unless otherwise stated.
2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
5. In the event that a match finishes in a tie and overtime isn’t played, Match betting and Normal Time Match Betting (2 way) markets will be voided. Will there be Overtime market will be settled as Yes.
5. AMERICAN FOOTBALL
1. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
2. Markets do not consider overtime unless otherwise stated.
3. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.
4. If the teams are displayed incorrectly, we reserve the right to void betting.
5. In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
6. ICE HOCKEY
1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.
2. If a match is interrupted and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
7. BASEBALL
1. Possible extra innings are not considered in any market except for “Who scores the Xth point” and “Which team will win race to X points” or otherwise stated.
2. Terms used in baseball: Period - Inning, Overtime - Extra Inning, Points - Runs, Halftime - Result after 9th half-inning.
3. All markets will be cleared according the final result after 9 innings (8 1⁄2 innings if home team is leading at this point).
4. If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void.
8. HANDBALL
1. All markets (except Who scores the Xth point and Which team will win race to X points) are considered for regular time only.
2. Offered markets are not referred to overtime, if it is not stated differently.
3. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
4. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.
9. VOLLEYBALL
1. In the case of a match not being finished all undecided markets are considered void.
2. Golden set is not considered in any of the mentioned markets.
3. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
10. BEACH VOLLEYBALL
1. In the case of a match not being finished all undecided markets are considered void.
2. Golden set is not considered in any of the mentioned markets.
3. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
4. If some team retires, all markets with undecided outcome are considered void.
11. FUTSAL
1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
2. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
3. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
4. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
5. If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void.
6. If the team names or category are displayed incorrectly, we reserve the right to void betting.
12. BADMINTON
1. In the case of a match not being finished, all undecided markets are considered void.
2. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
4. If some team retires, all markets with undecided outcome are considered void.
13. RUGBY
1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
2. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
3. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
6. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
7. If the team names or category are displayed incorrectly, we reserve the right to void betting.
14. DARTS
1. In the case of a match not being finished all undecided markets are considered void.
2. If the players/teams are displayed incorrectly, we reserve the right to void betting.
3. If a match is not completed all undecided markets are considered void.
4. Bullseye counts as red check out colour.
15. SNOOKER
1. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
2. In case of a re-rack settlement stays if the outcome was determined before the re-rack.
3. No fouls or free balls are considered for settlement of any Potted-Colour market
4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.
5. If the players/teams are displayed incorrectly, we reserve the right to void betting.
6. If a match is not completed all undecided markets are considered void.
16. TABLE TENNIS
1. In the case of a match not being finished all undecided markets are considered void.
2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
4. If a player retires all undecided markets are considered void.
17. BOWLS
1. In case of a retirement and walk over of any player all undecided bets are considered void.
2. If a match is interrupted or postponed and is not continued within 48h, all undecided bets will be voided. All decided won bets will be settled as won, and all decided lost bets will be settled lost.
3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
4. If a player retires all undecided markets are considered void.
Lucky Six
STANDARD BET - 6 NUMBERS OUT OF 35 (6/35)
There are 48 numbers in an electronic drawing machine and each number individually is set on one of the balls, which are then drawn at random. The player can choose and bet on 6 numbers out of 48 numbers offered. If the player hits 6 numbers out of 35 numbers which are drawn in each round, he achieves a winning accordingly with the coefficient at which he hit the last number.
CLOVER BONUS (X2/X4)
The table with the numbers drawn features clover symbol which enables achieving a bonus on the player's potential winning in the following cases:
- Any combination that hits the Golden Clover with its sixth number, last number to complete the combination, gets x2 multiplier i.e. doubles the odd of its winning combination.
- Any combination that hits the Golden Clover with its sixth number, last number to complete the combination and hits the Green Clover with any other number from the combination gets x4 multiplier i.e. quadruples the odd of its winning combination.
Clover signs are not always located on the same place within the table and they cannot be foreseen.
GAME OF 6 BALLS 1 COLOR (6/1)
According to the rules of this special game, 48 balls are divided into 8 groups by 6 balls in the same color and the player can bet that 6 balls of same color will be drawn. The same coefficients and rules are valid for the special games as for the standard game 6/35. Player can even bet on all 8 colors by pressing the 'All colors' button.
FIRST BALL EVEN/ODD NUMBER
According to the rules of this special game, the player can bet on whether the first ball drawn in a single round will be an odd or an even number. The coefficient on any of the two selections is 1.8.
MORE EVEN/ODD NUMBERS IN FIRST 5
According to the rules of this special game, the player can bet whether more even or odd numbers will be drawn in first 5 numbers in single round. 35 numbers are drawn in each round, and on the selection of an more odd or an even numbers in first 5 is 1.8.
SUM OF THE FIRST 5 NUMBERS (122.5+)
According to the rules of this special game, the player can bet whether the sum of the first 5 (five) balls drawn in a single round will be less or more than 122.5. The coefficient on any of the two selections is 1.8.
NUMERICAL VALUE OF THE FIRST BALL (24.5+)
According to the rules of this special game, the player can bet whether the first ball drawn in a round will be less or more than 24.5. The coefficient on any of the two selections is 1.8.
NUMBER IN FIRST 5 BALLS
According to the rules of this special game, the player can bet whether the number will be drawn in first 5 balls. The coefficient on any number is 8.
COLOR OF THE FIRST BALL
This special game is played in the way that the player guesses color of the first ball which will be drawn from the electronic drawing machine. The player can bet on a single ticket 1 (one), 2 (two) or 4 (four) colors when guessing color of the first ball from the machine. The coefficient on 1 (one) color is 7.2, on 2 (two) colors is 3.6, on 4 (four) colors is 1.8.
SYSTEM GAME FOR LUCKY SIX
According to the rules of this system game, the player can select max. 10 numbers out of 48 offered, and in the following round in which 35 numbers will be drawn he must hit 6 numbers to make a gain. Possible systems are 6/7 6/8 6/9 and 6/10. Total bet on the betting slip is divided by the possible number of combinations, after which it is multiplied by the coefficient on which it was drawn. Minimal bet per combination is 0.10€ expect on 6/7 system ticket where minimal bet is 0.14€.
- For system 6/7 possible number of combinations is 7
- For system 6/8 possible number of combinations is 28
- For system 6/9 possible number of combinations is 84
- For system 6/10 possible number of combinations is 210
FUTURE BET OPTION
Future bet option is an option which enables betting on the same numbers for 10 consecutive rounds in forward on a single betting slip, counting from the first upcoming round upon the bet. Special, standard and system games can be played on the basis of Future option.
LUCKY 6 OPTION
Lucky 6 option randomly selects 6 numbers.
Lucky X
REGULATIONS
Lucky X is a game of chance where the player is offered by 50 numbers, of which 36 are randomly drawn in a single round. Numbers are divided in 5 groups and each group contains 10 numbers. Each group is marked by a specified color in a following way:
- Red group: 1, 6, 11, 16, 21, 26, 31, 36, 41, 46;
- Blue group: 2, 7, 12, 17, 22, 27, 32, 37, 42, 47;
- Green group: 3, 8, 13, 18, 23, 28, 33, 38, 43, 48;
- Yellow group: 4, 9, 14, 19, 24, 29, 34, 39, 44, 49;
- Purple group: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50;
One Lucky X round lasts 5 minutes and consists of the announcement, numbers drawing (drawing visualization), as well as the announcement of the results of the round.
STANDARD BETS
Player’s choice of numbers determines which type of standard bet the player wants to play. The type is determined by how many numbers you chose.
Bet type 1
If a player chooses only 1 number out of 50, he plays Bet type 1. This type of bet is valid for the first 9 drawn numbers. If the player plays this type of bet and hits one of drawn numbers, his winnings are determined according to the payments table. Once 9 numbers are drawn, bet type 1 is finished and the following numbers (from 10th to 36th) do not apply for this type of bet!
Bet type 2
If a player chooses only 2 numbers out of 50, he plays Bet type 2. This type of bet is valid for the first 18 numbers in a sequence of the drawn numbers. If a player plays this type of bet, and both of his numbers are drawn, his winnings are determined according to the payments table. Once 18 numbers are drawn, bet type 2 is finished and the following numbers (from 19th to 36th) do not apply for this type of bet!
Bet type 3
If a player chooses only 3 numbers out of 50, he plays Bet type 3. This type of bet is valid for the first 25 drawn numbers. If a player plays this type of bet and hits three of drawn numbers, his winnings are determined according to the payments table. Once 25 numbers are drawn, bet type 3 is finished and the following numbers (from 26th to 36th) do not apply for this type of bet!
Bet type 4
If a player chooses only 4 numbers out of 50, he plays Bet type 4. This type of bet is valid for the first 31 drawn numbers. If a player plays this type of bet and hits four of drawn numbers, his winnings are determined according to the payments table. Once 31 numbers are drawn, bet type 4 is finished and the following numbers (from 32th to 36th) do not apply for this type of bet!
Bet type 5
If a player chooses only 5 numbers out of 50, he plays Bet type 5. This type of bet is valid for the first 34 drawn numbers. If a player plays this type of bet and hits five of drawn numbers, his winnings are determined according to the payments table. Once 34 numbers are drawn, bet type 5 is finished and the following numbers (from 35th to 36th) do not apply for this type of bet!
Bet type 6/7/8/9/10
For all types of bets the same rules are valid. If a player chooses 6 to 10 numbers out of 50, he plays Corresponding bet type. This type of bet is valid for all 36 numbers in a row. If a player plays this type of bet and all of their chosen numbers are drawn, their winnings are determined according to the payments table. Once 36 numbers are drawn, bet type 6/7/8/9/10 is finished.
The player winnings are equal to Total Stake multiplied by odds. The winning odd is in the table at the intersection of columns that determines the type of game and the position where the number is drawn which completes a winning combination.
(Virtual) Greyhound Races
(Virtual) Greyhound Races is a game where in each individual race 6 (virtual) dogs are being competed. Each dog is marked by a number ranging from 1 to 6.
One round lasts maximum 3 minutes and 45 seconds, and consists of announcements, countdown timer, visual end of the countdown, the display of odds for all types of betting, racing, and the announcement of the results of the race.
WINNER
In the Winner game, the player bets whether the selected dog will win/cross the finish line before the other dogs participating in the race.
FIRST / SECOND
In the First / Second game, the player bets on the ranking of the first two dogs. The player chooses 2 dogs, and bets that the first selected one, will win the first place, and the second one, the second place. If the player hits the order, winnings are equal to the odd multiplied by the stake.
SYSTEM BETTING
System Betting allows player to play out more different combinations of bet First / Second on a single ticket. Each combination has its own stake, and the minimum Total Stake per ticket increases accordingly to the number of played combinations of the First / Second game.
The number of combinations are as follows:
-
By selecting 2 dogs in the system bet First / Second, there are 2 combinations
-
By selecting 3 dogs in the system bet First / Second, there are 6 combinations
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By selecting 4 dogs, there are 12 combinations
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5 dogs - 20 combinations
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6 dogs - 30 combinations
SUPER BONUS
The primary Bonus Max is created in a way that from the Total Stake amount certain percentage is taken away and it is being redistributed in a fund of Primary Bonus Max. Primary Bonus Max is awarded randomly and the winning ticket is visualized together with the amount of won bonus.
Secondary Bonus is created in a way that certain percentage is taken away from the Total Stake amount and it is being redistributed in a fund of Secondary Bonus. Secondary bonus becomes primary after the Primary Bonus Max award.
PAYMENT CANCELLATION
The player can cancel the payment made up to 5 seconds before the end of the countdown. If the player cancels it, he becomes entitled to a refund of the Total Stake.
Virtual Horse Races
Virtual Horse Races is a betting game, based on virtual horse races. This game allows betting on the outcome of virtual racing, within standard and special bets.
Six, Eight, Ten or Twelve horses participate In every single race. Every horse is marked by a number in a range from 1 to 6, 1 to 8 , 1 to 10 or 1 to 12.
DESCRIPTION AND DURATION
One round lasts 4:30 minutes in average and consists of announcement, race view and publication of the results of the race.
STANDARD BET TYPES
Winner
The player bets that the chosen horse will win (go through the finish line before the other horses participating in a race).
Place
The player bets that the chosen horse will be among the first two horses that pass through the finish line.
Show
The player bets that the chosen horse will be among the first three horses that pass through the finish line.
Forecast
The player bets on the ranking of the first two horses. The player selects 2 horses in a way that the first chosen horse passes through the finish line first, and the second one passes second. If the player guesses the correct ranking of the first two horses, the winnings equal to Total stake multiplied by odd.
BETSLIP CANCELLATION (TIME FRAME AND CONDITIONS)
The player can cancel the Betslip up to 5 seconds before the end of the countdown, and thus becomes entitled to a refund of a Total stake.
Virtual Motorcycle Speedway
GAME DESCRIPTION
Electronic betting game Virtual Motorcycle Speedway is the betting game based on virtual speedway races events, wherein the Random Number Generator (RNG) is used for selection of events (hereinafter: “Electronic betting game”).
The electronic betting game take place in a manner that a player is enabled to bet on the outcome of virtual race events offered through various betting markets.
The electronic betting game offers to its participants a virtual race event with several racers. Each racer is marked with a certain number, ranging from 1 to the number of racers in the race.
DESCRIPTION OF PARTS OF THE GAME
A single round of an electronic betting game consists of the race announcement, display and results.
Selection of virtual or recorded race events is statistically independent, random and unpredictable, and generated by the Random Number Generator - RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
BETTING MARKETS
Winner
In the Winner standard bet, a player may guess as to whether a chosen racer will win or cross the finish line prior to other racers.
Place
In the Place special bet a player may guess if a chosen racer will be one of the first two racers to cross the finish line.
Head 2 Head
Player selects which of the two racers will have higher position on the end of the race.
Forecast
In the Forecast bet, a player may guess the ranks of the first two racers. A player chooses two races in a manner that the first chosen racer will be the first to cross the finish line and the second chosen racer will be the second to cross the finish line. If the ranking of the first two racers is hit, multiplication of the relevant chosen ranking coefficient and deposit/payment will form the prize.
Virtual Penalty Shootout
GAME DESCRIPTION
The "Virtual Penalty Shootout" is a virtual game of chance where players can place bets on the
outcome of a penalty shootout.
The goal is divided into 24 fields, marked by numbers from 1-24, row wise with 3 rows and 8
columns.
One round of the game consists of the announcement/countdown, penalty shot animation and
results.
BETTING MARKETS
Field (1 - 24)
Place wagers on the outcome of the penalty shootout. Market is won if the goal is scored in the
selected field.
Field (odd / even)
Place wagers on whether the goal is scored in the in the odd or even field. Market is won if correct
outcome is chosen.
Field color (purple / yellow)
Place wagers on whether the goal is scored in the in the purple or yellow field. Market is won if
correct outcome is chosen.
Row (1- 3)
Place wagers on the outcome of the penalty shootout. Market is won if the goal is scored in the
selected row.
Column (1 - 8)
Place wagers on the outcome of the penalty shootout. Market is won if the goal is scored in the
selected column.
Side (left / right)
Place wagers on whether the goal is scored in the in the left or right side of the goal. Market is
won if correct outcome is chosen.
Save
Place wagers on the outcome of the penalty shootout. Market is won if the goalkeeper makes a
save.
Miss
Place wagers on the outcome of the penalty shootout. Market is won if the penalty taker misses
the whole goal.
Post
Place wagers on the outcome of the penalty shootout. Market is won if the penalty taker hits the
woodwork.
Lottery
INTRODUCTION
Lottery is a simple game which gives players a chance to bet on outcomes of actual lottery draws from all around the world. Lottery is one of the world’s most comprehensive lottery betting solutions offering numerous lotteries, markets and outcome selections.
Lottery is available via Betradar’s Unified Odds Feed (UOF).
It covers 160 + lotteries from 30 + countries 7 days in advance including both drum-based and RNG-based lotteries and several rapid lotteries. Lottery has a very high draw frequency with 30.000+ lottery draws per month.
HOW TO PLAY
Select lottery
To begin wagering, select your prefered category (country) and day of the week to see scheduled lottery draws. Choose from our extensive list of international lottery draws by searching available categories in the left menu or find the upcoming draws on the home page carousel. Once you have selected the Lottery draw you will be provided with available betting market types.
Select market
Regular Draw market gives you the option to choose your own numbers. If your pick matches the Lottery results exactly you will win your wager. The prize will be the multiple of the stake and the odds within the wagered market. When a player selects numbers he needs to manually add the bet to betslip by clicking the ‘’ADD BET’’ button. Other market types, such as Draw Sum markets, allow wagering on the outcome of the Lottery, e.g. whether for a particular draw, the sum of balls drawn will be odd or even. By selecting some outcome bet is automatically added to the betslip.
Create your ticket
Once you have added bets to the betslip you can inspect ticket information, change stakes per bets, delete the ticket or complete the transaction and place your bets. Players can edit bets by clicking on the wanted bet on the betslip. After selecting a bet for edit, the player is provided with market types for the selected bet with highlighted selection of numbers and outcomes made by the player previously. If a user updates a regular Draw bet, he needs to confirm the changes by clicking the ‘’UPDATE BET’’ button. Each bet on the betslip displays the possible winnings for all your selected draws. This is the multiple of the stake and the odds within the wagered market. Players can change stake per each bet on the betslip by entering the preferred stake in the ‘’STAKE’’ field. Every bet can have a different stake. Players also can define general stake per bet which will be applied to every bet on the betslip by entering preferred stake in the ‘STAKE PER BET’’ field. In that case, each bet on the betslip will have the same general stake. No matter if the general stake per bet is defined, players can still change stakes per each bet on the betslip. Once you have verified your bet information, complete your transaction and submit the bet by pressing the "PAY IN" button.
Last tickets
Last tickets displays a list of 5 last played tickets. Clicking on some ticket from the list, ticket details open displaying Ticket status, ID, date and time, bets with all details , total stake and total payout.
Ticket check
Ticket check is used for searching for the tickets using ticket ID. Every created ticket has a unique ID. Ticket details will automatically open after the player enters valid ticket ID and clicks ‘CHECK’.
Ticket history
Players can open ticket history by clicking the Lottery icon in the Last tickets. Player is then transferred to a different page displaying tickets for the current day. Using date picker players can change date range for displayed tickets.
MARKET TYPES
All of the lotteries have a main draw, and we offer the following markets with their rules.
MAIN DRAW BETS
Draw
All of the main draws are in the format “k/n”, eg. “7/49”. Depending on the lottery type, we offer the players to place bets on maximum “k-1” numbers. For example lottery 7/49 would offer bets up to six numbers. In other words, the player chooses 1-6 numbers and gets the appropriate win if he hits them all.
Draw Sum Under/Over
This is a special market type where the players place wagers whether the sum of the numbers drawn will be lower or higher than the set limit.
Draw Sum Even/Odd
This is a special market type where the players place wagers whether the sum of the numbers drawn will be odd or even.
Draw Sum Range
This is a special market type where the players place wagers whether the sum of the numbers drawn will be among one of the 14 ranges offered.
SAME DRUM
These markets are valid for the lotteries where the bonus ball is drawn from the same drum as the main bet.
Standard draw bet, bonus ball included
The players choose numbers on the rules of Standard bet, but his probability of winning is increased as the hit of the bonus ball will count as well.
Bonus ball Even/Odd
Player chooses whether the bonus ball will be odd or even. This bet is valid for the lottery types with one bonus ball drawn.
Sum of bonus balls Even/Odd
Player chooses whether the sum of the bonus balls will be odd or even. This bet is valid for the lottery types with two bonus balls drawn.
Bonus ball Under/Over
The player places wagers whether the bonus ball will be lower or higher than the set limit. This bet is valid for the lottery types with one bonus ball drawn.
Sum of bonus balls Under/Over
Player chooses whether the sum of the bonus balls will be lower or higher than the set limit. This bet is valid for the lottery types with two bonus balls drawn.
Bonus ball single digit
Player chooses whether the bonus ball will be a single digit number. In lotteries with two bonus balls, at least one bonus ball needs to be single digit for the player to claim the winning. This market is not valid for the draw types where there are only single digit numbers in the draw.
Bonus ball range
Players place wagers whether the bonus ball will be among one of the 5 ranges offered. This market is only valid for lotteries with one bonus ball.
Draw sum Under/Over, bonus ball included
Players place wagers whether the sum of the numbers drawn including the bonus ball will be lower or higher than the set limit.
ADDITIONAL DRUM
These markets are valid for the lotteries where the bonus ball is drawn from the additional drum.
Standard draw bet, bonus ball included
The player specifies the numbers he wants to hit in the main draw, and tries to hit the bonus ball as well. In the case where there are two bonus balls drawn, the player must hit the selected numbers from the main draw, and one of the bonus balls to claim the winning.
Bonus ball Even/Odd
Player chooses whether the bonus ball will be odd or even. This bet is valid for the lottery types with one bonus ball drawn.
Sum of bonus balls Even/Odd
Player chooses whether the sum of bonus balls will be odd or even. This bet is valid for the lottery types with two bonus balls drawn.
Bonus ball Under/Over
The player places wagers whether the bonus ball will be lower or higher than the set limit. This bet is valid for the lottery types with one bonus ball drawn.
Sum of bonus balls Under/Over
Player chooses whether the sum of the bonus balls will be lower or higher than the set limit. This bet is valid for the lottery types with two bonus balls drawn.
Bonus ball range
Players place wagers whether the bonus ball will be among one of the 5 ranges offered. This market is only valid for lotteries with one bonus ball.
Draw sum Under/Over, bonus ball included
Players place wagers whether the sum of the numbers drawn including the bonus ball will be lower or higher than the set limit.
Bonus ball same as one of the balls drawn
Player chooses whether the bonus ball will be the same as one of the balls drawn in the main draw. In the case where two bonus balls are drawn from the additional drum, the player claims the winning if any of the bonus balls drawn is equal to any ball drawn in the main draw. Valid for draw types where the additional drum is a subset of the base drum.
Bonus ball single digit
Player chooses whether the bonus ball will be a single digit number. In lotteries with two bonus balls, at least one bonus ball needs to be single digit for the player to claim the winning. This market is not valid for the draw types where there are only single digit numbers in the draw.